![]() ![]() No animal recipes drop from Co-op salvage missions. The Co-Op salvage missions are all RNG based so you could *theoretically* grind a whole bunch of Easy/Hards Co-op salvages and not get anything better or different than what you could procure during the Single Player Campaign. It's been awhile since i finished the single player campaign, so I don't remember what missions drop which crafting items and what missions drop which base development blueprints.īut i do remember that any necessary base dev blueprints drop from Solo-Play Base Digs and not Co-op Salvage missions. Everything that is necessary is obtainable via solo-play. Also higher grade crafting materials will be the biggest pain ever to acquire. ![]() This means that once you complete 100% of the single-player, you got about 40% of the recipes (give or take) which are mostly the beginning and average equipment. The single-player aspect of the game is mostly 40% of the game content as the remaining 60% is from the coop aspect of it. ![]() To put things in simple terms, while it's possible to solo everything, the game was made and balanced toward coop, meaning that soloing anything meant for coop requires that you use equipment far stronger than what you would use if you were to do it with someone else and that stronger equipment is locked being completion of daily/weekly challenges (that might requires you to play hard mission) and as reward drop from completing coop-oriented mission. It's kinda counter intuitive since to make those missions easier, you got to complete them to get the crafting recipes required to make it even just passable. You have to be incredibly practiced, skilled and tactically clever before attempting to S-rank the Hard/Extreme versions of Coop Salvage Missions. Originally posted by Holografix:you can solo everything. ![]()
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